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Screen Tester Tool
Monitor & Display Diagnostic Checker

14 professional display tests in your browser. Dead pixels, refresh rate, ghosting, backlight bleed, PWM flicker, uniformity, motion blur, black/white level, overdrive, and more.

FREE TOOL NO DOWNLOAD 14 TESTS DEAD PIXEL REFRESH RATE PWM FLICKER UNIFORMITY MOTION BLUR OVERDRIVE TEST
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DEAD PIXEL TEST
Select a color and launch fullscreen. Look for pixels that don't match the surrounding color.
DEAD PIXEL

Select color → Launch fullscreen → Look for dots that don't change. Dead = always black. Stuck = fixed color.

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PIXEL DEFECT REFERENCE
TypeAppearanceCauseCommon Fix
Dead PixelAlways BlackTransistor failurePressure/cycle fix
Stuck PixelFixed R/G/BTransistor stuck ONJScreenFix method
Hot PixelAlways WhiteConstant leakageOften unfixable
Partial DeadDim/Off-colorPartial failureRare

🏆 TEST RECORDS (click to collapse)

No records yet. Complete a refresh rate or reaction time test to record results.
🏅 REFRESH RATE LEADERBOARD (click)

Screen Test Tool — Complete 14-Test Monitor Diagnostic Guide

Our browser-based screen test suite covers every critical aspect of monitor performance without any software installation. Whether evaluating a new purchase, debugging display issues, or profiling a monitor for color-critical work, this toolset provides professional-grade insight.

Dead Pixel & Stuck Pixel Test

Cycles through 16 solid colors — black, white, all primaries, secondaries, and near-black — to reveal pixels that fail to change color. Dead pixels remain black, stuck pixels hold a fixed color, and hot pixels are always white. The auto-cycle mode tests all 16 colors automatically at your chosen interval.

Refresh Rate Meter

Uses requestAnimationFrame to precisely measure how many frames your browser renders per second, directly corresponding to your display's actual refresh rate. The test tracks average, minimum, maximum, stability percentage, and frame drops over a configurable sample window.

PWM Flicker / Strobe Test

Generates controlled strobe patterns at frequencies from 10Hz to 250Hz. If the strobe is clearly visible or causes discomfort at a certain frequency, your monitor may use PWM dimming at or near that rate. High-frequency PWM (above 1000Hz) and DC dimming are considered flicker-free technologies.

Uniformity Test

Divides the screen into a configurable grid (3×3, 4×4, or 5×5) and fills each zone with an identical solid color. Brightness variations between zones reveal backlight uniformity issues. Color tint differences between zones indicate poor panel uniformity — particularly common in lower-cost IPS monitors.

Motion Blur & UFO Test

Animates a moving object across the screen to visualize motion clarity at different speeds. The estimated blur calculation (speed × response time) gives a theoretical blur in pixels. OLED and TN panels excel here; IPS and VA panels may show trailing. Enabling overdrive can reduce but may introduce inverse ghosting.

Black Level & White Saturation

The black level test shows near-black squares (values 0–50) on a dark background. Counting visible distinct squares measures how well your monitor resolves shadow detail. The white saturation test shows near-white squares (205–255) to detect highlight clipping and measure bright detail reproduction.

Test Results Reference

TestExcellentGoodPoor
Dead PixelsZero defects1–2 outside center3+ or any in center
Refresh RateAt spec, stable ±2HzAt spec, some varianceBelow spec or unstable
Response/GhostingNo visible trailSlight trail at high speedHeavy ghost or smear
Reaction TimeBelow 200ms200–300msAbove 350ms
Backlight BleedInvisible in dark roomMinor corner glowVisible at normal brightness
Flicker (PWM)Not visible at any freqBarely visible below 50HzVisible at 60Hz+
UniformityAll zones identicalMinor corner variationObvious brightness bands
Gradient BandingPerfectly smoothSubtle banding in 1 channelObvious steps in all channels

Frequently Asked Questions

How do I find dead pixels on my monitor?

Use the Dead Pixel Test to fill your screen with solid colors one at a time. Dead pixels appear as black dots that don't change color. Stuck pixels appear as a fixed red, green, or blue dot regardless of the screen color. Use the auto-cycle feature to automatically rotate through 16 test colors. Examine all corners, edges, and the center carefully in a dim environment.

What refresh rate do I need?

60Hz is sufficient for office work, video, and casual use. 120–144Hz provides noticeably smoother motion and is excellent for gaming. 165–240Hz+ is for competitive gaming where every millisecond counts. The jump from 60Hz to 144Hz is very noticeable; from 144Hz to 240Hz is more subtle and mainly benefits fast-twitch game types like CS2 or Valorant.

What is PWM flicker and is it harmful?

PWM (Pulse Width Modulation) dims LCD monitors by rapidly switching the backlight on and off. At lower brightnesses, the frequency may drop. People sensitive to flicker can experience eye strain, headaches, or fatigue. If you're sensitive, look for "flicker-free" certified monitors that use DC dimming instead. The flicker test in this tool helps you identify perceivable frequencies.

What is overdrive/inverse ghosting?

Overdrive is a feature that speeds up pixel transitions to reduce ghosting. Too much overdrive causes "inverse ghosting" — a bright or dark halo that appears ahead of a moving object. The overdrive test shows both normal ghosting (trail behind object) and inverse ghosting (corona ahead of object). The ideal overdrive setting minimizes both.

Why is my refresh rate test lower than expected?

The browser may cap frame rates in background tabs. Your GPU driver settings may override the monitor refresh rate. Adaptive sync (G-Sync/FreeSync) may limit the range. Close other browser tabs, ensure your display is set to its maximum refresh rate in OS display settings, and confirm your cable supports the bandwidth required (e.g., HDMI 2.1 for 4K@144Hz).

What is the difference between ghosting and motion blur?

Ghosting is caused by slow pixel response time — pixels change color too slowly, leaving a visible trail behind moving objects. Motion blur is caused by sample-and-hold, where each frame is displayed for the full refresh interval. Higher refresh rates reduce motion blur. Strobing/motion blur reduction backlight (like ULMB) can dramatically reduce both, but usually requires locking to a specific refresh rate.