BLACK LEVEL TESTER
Advanced display calibration — test near-black shadow detail, backlight bleed, OLED ABL, gamma accuracy, uniformity and more. Use fullscreen for accurate results.
| PANEL TYPE | BLACK LEVEL | NEAR-BLACK STEPS | BLEED | UNIFORMITY | ABL |
|---|---|---|---|---|---|
| IPS / Nano-IPS | 0.15–0.40 nit | ≥ 12 / 16 | IPS glow (corners) | 85–92% | None |
| VA | 0.02–0.10 nit | ≥ 14 / 16 | Low | 78–88% | None |
| TN | 0.20–0.60 nit | 8–12 / 16 | Low–Moderate | 70–82% | None |
| OLED / AMOLED | 0.000 nit (true) | 16 / 16 | None | 95–99% | Yes (power) |
| Mini-LED | 0.005–0.05 nit | ≥ 13 / 16 | Zone limited | 88–96% | None |
A continuous gradient from absolute black (0,0,0) to near-white (32,32,32). The top strip covers 0–32 in 1-step increments; the bottom strip shows 0–16 in fine detail. Count how many distinct steps you can see from the left edge — the number directly reflects your display's shadow detail capability.
- Excellent (14–16 visible): Very good shadow gradation, well-calibrated black point
- Average (10–13 visible): Typical for IPS — acceptable for most content
- Poor (< 10 visible): Black crush present — dark scenes lose detail
17 horizontal bars from rgb(0,0,0) to rgb(16,16,16), each clearly labelled. Unlike the gradient, these are discrete steps with clean borders. This makes it easy to see exactly where your display "crushes" adjacent levels into the same visual output.
- No crush: Each bar has a visibly different brightness — a thin gap between levels
- Mild crush: Levels 0–2 look the same, 3+ are distinct — minor calibration offset
- Severe crush: More than 4 levels are identical — display black level is too high in OSD
Pure #000000 across the entire canvas. Use fullscreen. This is the definitive test for backlight bleed (LCD) and IPS glow. After going fullscreen, let your eyes adjust for 30 seconds before judging.
- True black everywhere: OLED / good VA panel — excellent result
- Corner glow: IPS glow — a wide, soft-edged brightening in corners — normal for IPS
- Bright spots or streaks: Backlight bleed — hardware defect, especially bad near edges
Alternating pure black (#000) and pure white (#FFF) squares in an 8×5 grid. Used to measure local / ANSI contrast ratio — the contrast between adjacent black and white squares on the same screen area, which is lower than the full-screen contrast ratio.
- Hard, crisp edges between squares — high local contrast
- Slight halo or glow around white squares onto black — mild local dimming artifact (Mini-LED)
- Black squares look grey or washed-out — low ANSI contrast
A set of concentric circles from absolute black at the centre outward to rgb(32,32,32) at the edge. This simulates a real-world dark scene (e.g. night sky, cave, cinematic film-noir shot). Count how many distinct rings you can see.
- Can see all 16 rings clearly: Excellent shadow detail for real content
- Inner 3–4 rings invisible: Normal for TN / lower-end IPS — dark scenes may feel flat
- Fewer than 8 rings visible: Poor shadow detail — significant near-black information lost
A large white rectangle (~25% APL) on a black background. On OLED panels, the Auto Brightness Limiter (ABL / ASBL) may reduce peak brightness as large white areas would draw too much power. Watch if the white patch dims over 5–10 seconds.
- LCD / TN / IPS: Brightness stays constant — expected and correct
- OLED slight dim: Mild ABL — normal operation to protect the panel
- OLED significant dim: Aggressive ABL — brightness may visibly drop during bright video scenes
Four vertical gradient strips: pure Red, Green, Blue, and Neutral Gray near-black (all starting at 0). Compare the neutral gray strip to the others. If the "neutral" strip appears to have a colour cast at low values — bluish, greenish, or reddish — your display has a colour tint bias in the black region.
- Neutral strip looks exactly grey — no tint bias, excellent white balance
- Slight blue/warm cast — common, correctable via OSD colour temperature
- Strong green or magenta tint — significant colour calibration issue
Precise near-black luminance steps alongside cyan γ2.2 target bars. The height of each cyan bar shows what the brightness should look like at that level for a perfect γ2.2 display. If the visible brightness of a strip is much brighter or darker than its target bar, gamma is incorrect in that range.
- Visible brightness matches cyan bar height: Accurate gamma — dark detail well-preserved
- Strips appear brighter than bars: Gamma < 2.2 — shadows lifted, image looks washed out
- Strips appear darker than bars: Gamma > 2.2 — shadows crushed, dark detail lost
A 3×3 grid of 9 labelled zones (TL, TC, TR, ML, MC, MR, BL, BC, BR) all showing dark gray (rgb 12,12,12). Look for brightness or colour differences between zones — especially corner zones vs. the centre. Use the Pixel Sampler to measure exact values in each zone for scientific comparison.
- All zones identical: Excellent panel uniformity (>95%)
- Corners slightly brighter: Common LCD backlight edge-bleed — <10% difference is acceptable
- One zone noticeably different: Poor uniformity or panel defect — may require replacement
SUBJECTIVE TESTS — Backlight Bleed and OLED ABL tests depend on your visual observation and star rating input. These cannot be measured by software — your eyes are the sensor.
WEIGHTED FINAL SCORE — Each test is weighted by importance: Pointer Chase ×2.5, Near-Black ×2, Crush ×2, Bleed ×1.5, Gamma ×1.5, Uniformity ×1.5, then averaged into a 0–100 score.
Adjusts a CSS opacity overlay on the fullscreen canvas. Useful to fine-tune perceived luminance when testing at different ambient lighting levels. Does not change your monitor brightness setting.
Toggles a 2× zoom state on the fullscreen pattern — useful for inspecting fine step gradients at close range on large monitors. Click any area to sample its exact pixel value.
The fullscreen HUD automatically hides after you move the cursor away. Hover near the bottom of the screen to reveal it. The cursor is also hidden during fullscreen to prevent it from affecting your visual judgement of dark areas. Press Esc at any time to exit.
- Measuring exact luminance in each zone of the Uniformity Grid
- Detecting colour tint by comparing RGB channels in the neutral strip of Color Bias
- Verifying exact step values in the Black Crush test
After viewing the Near-Black Gradient or Black Crush pattern, click the number corresponding to how many distinct steps you can see. This feeds directly into your Near-Black and Crush test scores.
Used for Backlight Bleed (Full Black pattern) and OLED ABL tests. Rate 1–5 based on what you see, then press Apply Rating. This updates the relevant benchmark row and feeds into your overall score.
- Expected: IPS glow in corners in dark room — normal, not a defect
- Set gamma to sRGB or γ2.2 for accurate near-black
- Avoid "Black Level Boost" features — these add grey to blacks
- Keep brightness at 100–150 nits for best black perception
- Best native black levels of all non-OLED — expect near-perfect bleed test
- Watch for "black smear" in motion — not tested here but relevant to dark content
- Local dimming VA panels may show slight zone boundaries in uniformity test
- Shadow detail should score ≥13/16 — push γ2.2 for best results
- True black (0 nit) — should score PASS on all black/bleed tests
- ABL dimming on white APL test is expected — rate 4–5★ unless it's very aggressive
- Watch for pixel-level non-uniformity ("OLED grain") in near-black gradient
- Avoid running static test patterns for extended periods — risk of temporary burn-in
- Excellent black levels close to OLED — expect high scores on gradient tests
- ANSI checkerboard may show halo around white squares — zone-limited dimming artifact
- Uniformity test may show slight zone boundaries at very low grey values
- No ABL concerns — run at full brightness for best shadow detail results
| SYMPTOM | LIKELY CAUSE | OSD FIX |
|---|---|---|
| First 3–4 black steps invisible | Black crush / clipping | Lower Black Level, Shadow, or turn off Dark Stabilizer |
| All blacks look grey/washed | Elevated black floor | Lower Brightness; check "Black Level" is at minimum |
| Shadows look crushed / flat | Gamma too high (γ > 2.4) | Switch gamma preset to γ2.2 or sRGB |
| Image looks washed out in dark | Gamma too low (γ < 2.0) | Increase gamma, or use cinema/film preset |
| Bluish or warm dark areas | White balance offset | Adjust User R/G/B colour channels in OSD |
| Corner glow (IPS) | IPS glow — normal | No fix — inherent to IPS technology; reduce brightness |
| Bright edge streaks (bleed) | Backlight bleed | Reduce brightness; may resolve or require panel exchange |